The whole idea and appeal to gaming is the element of escapism, and this game could possibly appeal to a person who does NOT work in this kind of environment. However, the game was designed to aid and engage people who DO work in a management position. Companies actually suggest to their employers that this game and hypothetical scenario is helpful in their real life situations. They believe that the game is an aid in building leadership capabilities, facilitating change, and improving workforce effectiveness.
Is it possible to bridge the gap between virtual and reality? I don't know if I believe that this gaming process can be so easily applied to real world situations. How can you encapsulate a situation in life that has ever changing and incalculable variables?
1 comment:
Hey Katie,
Nice blog! I heard the same feature that day! Is the whole world playing video games?! I have friends in their forties who are addicted to gaming, including Katamari Damacy and Guitar Hero. Ridic.
Cheerio.
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